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Twifire 1000

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Re: Twifire 1000

Post  Black ASSassin on Sun Jan 13, 2013 1:04 pm

do you guys know that it doesnt matter what we vote, he is the one who creates it so our vote doesnt really matter here. he is just asking for ideas not a vote on commands. -.-
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Re: Twifire 1000

Post  A-doy on Sun Jan 13, 2013 1:14 pm

well ik, amstorm is go...wld be good name too if the idea is not dumb and can be done

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Re: Twifire 1000

Post  mcmonkey on Sun Jan 13, 2013 3:10 pm

/amshock2 - we know what amshock does, amshock2 cld do this: the same as amshock + knockback like when u are hit with electric current. The knockback applies when someone touches/attacks some1 with amshock2 on
That's a bit of a complex thing to do... I'll see if it can be done.

I'm telling you Mc, amstorm is a golden idea
For the ten thousandth time, no. (And what's with all these nubs 'voting yes' for a command that they don't even know what it is or does?)



UPDATE: amshock2 added. Same permissions as amshock.
Also:
177 command data-values in use.
There is room for FOUR MORE.
There are 190 commands in Twifire.
I need command ideas that will use those four slots for 10 total new commands.
Exactly 200 commands total would be freakin' awesome.

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Re: Twifire 1000

Post  Vader on Mon Jan 14, 2013 9:24 am

/amslave
or
/amprisoner
This would be more for rp purposes. Have the player walk behind you and follow you. Can it be done though. lol
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Re: Twifire 1000

Post  Avenger on Mon Jan 14, 2013 10:07 am

/amcontrolnpc
Controls npc ent#
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Re: Twifire 1000

Post  mcmonkey on Mon Jan 14, 2013 7:15 pm

Vader wrote:/amslave
or
/amprisoner
This would be more for rp purposes. Have the player walk behind you and follow you. Can it be done though. lol
Nope. Players are incredibly difficult to control.


/amcontrolnpc
Controls npc ent#
I've had that on my list of awesome things to make for a while, but I can't think of any way to reasonably implement it. (NPCs, like players, are rather difficult to control)

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Re: Twifire 1000

Post  Leonardo on Mon Jan 14, 2013 7:21 pm

This is what I am referring to when I say amstorm:


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Re: Twifire 1000

Post  Black ASSassin on Tue Jan 15, 2013 3:46 pm

isn't that basically just like amlightning?
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Re: Twifire 1000

Post  Angelis on Tue Jan 15, 2013 4:33 pm

Black ASSassin wrote:isn't that basically just like amlightning?

yea it is
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Re: Twifire 1000

Post  Leonardo on Wed Jan 16, 2013 12:20 am

Oh okay, make a video of amlightning doing that and then show me.

If I remember correctly, you dont float, in fact you dont move at all, and its one strand of lightning.

I rest my case! Good day NNNNNNNNNUBS

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Re: Twifire 1000

Post  mcmonkey on Wed Jan 16, 2013 1:12 am

/bind G "amsuper;amlightning * * *;amlightning ^ ^ ^;wait 30;amlightning * * *;amlightning ^ ^ ^;wait 30;amlightning * * *;amlightning ^ ^ ^;wait 30;amlightning * * *;amlightning ^ ^ ^;wait 30;amlightning * * *;amlightning ^ ^ ^;wait 30;amlightning * * *;amlightning ^ ^ ^;wait 30;"
And look around after pressing G once.

OR

/bind G "amsuper;ammap_place fx_runner * * * fxfile,lightning,delay,20,;amlightning ^ ^ ^;wait 40;amlightning ^ ^ ^;wait 40;amlightning ^ ^ ^;wait 40;amlightning ^ ^ ^;wait 40;amlightning ^ ^ ^;wait 40;amlightning ^ ^ ^;ammap_delent lastent;"





Close enough.
Now shut up.


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Re: Twifire 1000

Post  Leonardo on Wed Jan 16, 2013 1:36 am

Thx Hitler

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Re: Twifire 1000

Post  A-doy on Wed Jan 16, 2013 7:06 am

/amquake, makes the screen shake and everyone in-game is knockbacked cept user
/ambounce <player> <amount>, player with bounce on jumps in the air then bouncing specified times from ground like a ball
stupid maybe i know, just throwing ideas...

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Re: Twifire 1000

Post  Avenger on Wed Jan 16, 2013 8:38 am

Mr.Y wrote:/amquake, makes the screen shake and everyone in-game is knockbacked cept user
/ambounce <player> <amount>, player with bounce on jumps in the air then bouncing specified times from ground like a ball
stupid maybe i know, just throwing ideas...

I think the first Idea is nice.
Just hope these ideas are implemented if possible. And Monk, I would be pleased if you could upload the Assassin Content pack before Soloman tourney
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Re: Twifire 1000

Post  KaleSkylark on Wed Jan 16, 2013 10:14 am

*Scratches his head with a confused look upon his face*

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Re: Twifire 1000

Post  A-doy on Wed Jan 16, 2013 12:16 pm

I know it may not be possible, but im happy that at least the amshock2 u liked and was implemented. Oh and can i haz amshock2 as i gave the idea? just askin

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Re: Twifire 1000

Post  mcmonkey on Wed Jan 16, 2013 7:38 pm

Mr.Y wrote:/amquake, makes the screen shake and everyone in-game is knockbacked cept user
amscreenshake exists.
/ambounce <player> <amount>, player with bounce on jumps in the air then bouncing specified times from ground like a ball
stupid maybe i know, just throwing ideas...
...
...
No.

I know it may not be possible, but im happy that at least the amshock2 u liked and was implemented. Oh and can i haz amshock2 as i gave the idea? just askin
Ask a councilman or Alta.

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Re: Twifire 1000

Post  A-doy on Wed Jan 16, 2013 9:05 pm

mcmonkey wrote:Ask a councilman or Alta.
Mr.Y wrote:Oh and can i haz amshock2
Just did. If they all will agree okay if not okay too

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Re: Twifire 1000

Post  Vader on Wed Jan 16, 2013 11:09 pm

So I've noticed a glitch (quite a while ago) that when you throw your saber and do some other button presses (will be easier to show), you lose your saber (sort of, it just spins in a diamond shape in front of you and if you keep holding the attack button you can make it so that it keeps spinning, and you may go away from the saber at any distance).
Idk if this possible to get rid of, but I've had it happen to me a couple of times during ffa. If this stays in, there's no harm done, just wanted to point it out.
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Re: Twifire 1000

Post  mcmonkey on Wed Jan 16, 2013 11:17 pm

Vader wrote:So I've noticed a glitch (quite a while ago) that when you throw your saber and do some other button presses (will be easier to show), you lose your saber (sort of, it just spins in a diamond shape in front of you and if you keep holding the attack button you can make it so that it keeps spinning, and you may go away from the saber at any distance).
Idk if this possible to get rid of, but I've had it happen to me a couple of times during ffa. If this stays in, there's no harm done, just wanted to point it out.
It's actually if your saber is down and you throw it without activating first. I've no idea why it happens, I wouldn't even know where to begin looking in the code to fix it...

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Re: Twifire 1000

Post  Vader on Thu Jan 17, 2013 11:06 am

Ha thats probably why I couldn't do it with saber out, I was thinking Why won't this work all of a sudden.
Alright I'll keep thinking of more commands.
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Re: Twifire 1000

Post  A-doy on Thu Jan 17, 2013 11:16 am

Vader wrote:Ha thats probably why I couldn't do it with saber out
U can do it with saber out

Hm cant think of more cmds now but ill try to think as well

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Re: Twifire 1000

Post  Leonardo on Thu Jan 17, 2013 9:22 pm

amtebow


The exact same thing as amfacepalm except its cleverly worded to compare to a lousy NFL quarterback.....but a good college one.

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Re: Twifire 1000

Post  Black ASSassin on Thu Jan 17, 2013 9:44 pm

Leonardo wrote:amtebow


The exact same thing as amfacepalm except its cleverly worded to compare to a lousy NFL quarterback.....but a good college one.

different opinions can be referred to tebow and there could be a huge debate about it. He knows how to win games as a qb which makes him a good qb. we could debate about it all day. just saying anyway.

amnuke like amexplode except blows up the whole map.
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Re: Twifire 1000

Post  A-doy on Thu Jan 17, 2013 10:18 pm

Black ASSassin wrote:amnuke
try nuke/supernuke effect

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Re: Twifire 1000

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