Latest topics
A thought cam to me
+2
Avenger
Angelis
6 posters
/AoF/ :: AoF Archive :: AoF Archives :: AoF Staff Chat :: Topic Bin
Page 1 of 1
A thought cam to me
Well Yoda and I were lms today. We noticed that we have had huge problems with spawnkills over the months. (so this is my idea to add to twiffy)
What if we made a bubble timer were it went off in 3 seconds and you cannot shoot at people or attack and people can't attack you till the bubble wears off?
And also put a laming thing on server like sol/ats have
were you lame 3 times and it silences and sleeps you then teles you into one of the jail cells automaticly and after 60 secs or whatever time you think it teles you back to the origin you were at when you lamed amwakes you and amsilences you again so you can talk? And if you lame twice or 1 time after 30 mins or whateevr time the lame counter sets back to 0
and if you lame 3 times and are sleeped and silenced
and then you wake up and are unsilenced the lamer counter sets back to 0
this will allow kop members to focuse on other things more and if they are not on will still guard the server from laming
and ampsay warning come on each time you lame
those are my 2 ideas.
What if we made a bubble timer were it went off in 3 seconds and you cannot shoot at people or attack and people can't attack you till the bubble wears off?
And also put a laming thing on server like sol/ats have
were you lame 3 times and it silences and sleeps you then teles you into one of the jail cells automaticly and after 60 secs or whatever time you think it teles you back to the origin you were at when you lamed amwakes you and amsilences you again so you can talk? And if you lame twice or 1 time after 30 mins or whateevr time the lame counter sets back to 0
and if you lame 3 times and are sleeped and silenced
and then you wake up and are unsilenced the lamer counter sets back to 0
this will allow kop members to focuse on other things more and if they are not on will still guard the server from laming
and ampsay warning come on each time you lame
those are my 2 ideas.
Angelis- Posts : 1158
Join date : 2012-04-11
Age : 27
Location : omnipresence
Re: A thought cam to me
I think the First Idea can be implemented. Thats the use of Bubble.
But... I don't think it will work out well with the Second Idea..
But... I don't think it will work out well with the Second Idea..
Re: A thought cam to me
and also if the laming cycle happens three times and your slept teled 3 times it auto kicks you from server?
Angelis- Posts : 1158
Join date : 2012-04-11
Age : 27
Location : omnipresence
Re: A thought cam to me
First idea is good, second idea...well i think same as Vengy, if it will be implemented in future it needs to be worked out. my opinion
A-doy- Assassin Brother
- Posts : 1742
Join date : 2012-04-14
Location : Central Europe
Re: A thought cam to me
I'm pretty sure there's already a few cvar settings for protection bubbles. But the main problem with bubbles is this:
Imagine you're at, say, ctf_bespin. You have just killed a person via your sniper rifle. You are leaping down the hallway that runs alongside the flag room. Suddenly, that person spawns at the end of the hallway. You aim your rifle at them and shoot, but the bubble in front of them blocks your shot. Since the shot was blocked by the bubble, you jump to the flag. Just as you get there, though, the person whom you tried to shoot kills you instead, because they knew you were coming to the flag.
How would you feel about that? You'd feel cheated; that the other person had some sort of advantage over you. I am against the adding of protection bubbles in a capture the flag game.
In a last man standing game, though, I suppose this would be a good idea. I imagine that the gametype configuration files could easily be modified to result in the bubbles only occurring when there is a last man standing game going on.
As for the second idea, it does need some refining. Isn't that what the entire point of KoP is, though? I think it was envisioned to be the Anti-Lamer Patrol of AoF.
Imagine you're at, say, ctf_bespin. You have just killed a person via your sniper rifle. You are leaping down the hallway that runs alongside the flag room. Suddenly, that person spawns at the end of the hallway. You aim your rifle at them and shoot, but the bubble in front of them blocks your shot. Since the shot was blocked by the bubble, you jump to the flag. Just as you get there, though, the person whom you tried to shoot kills you instead, because they knew you were coming to the flag.
How would you feel about that? You'd feel cheated; that the other person had some sort of advantage over you. I am against the adding of protection bubbles in a capture the flag game.
In a last man standing game, though, I suppose this would be a good idea. I imagine that the gametype configuration files could easily be modified to result in the bubbles only occurring when there is a last man standing game going on.
As for the second idea, it does need some refining. Isn't that what the entire point of KoP is, though? I think it was envisioned to be the Anti-Lamer Patrol of AoF.
Re: A thought cam to me
Dudeman wrote:Anti-Lamer Patrol of AoF
Good ol' uL lmao
Vader- Assassin Brother
- Posts : 683
Join date : 2012-06-21
Age : 28
Location : Winnipeg, Manitoba
Re: A thought cam to me
well the second idea just hit me while I was typing the first. And it was just ment so that a anti lame system would be run automaticly for one to free admins somewhat from havint to babysit all the time. And plus since admins don't see eevrything that goes on it would always be on and they would not have to worry about it. Plus we could add commands in twifi admin for kop to change the settings for example
amlamer counter 0 (name of player)- to set the lamer counter back to zero
amlamer wait_time (player name) 5 - make them wait silenced and slept and in jail for 5 minutes
amlamer count 3 - set how many times they can lame before they are slept, silenced and teled
amlamer maincontrol_off - turn the lame system off
amlamer maincontrol_on - turn it on
amlamer ampsay,MESSAGE,1, - to change the message that is ampsay to the player when they lame and the number 1 means when they first lame this message will appear so you can customize the message after each time they lame
amlamer after_time 30 - how many minutes before the lamer counter turns back to 0
the great thing about this is with these commands it can be tweaked to fit the needs of the people in game by any council member (or kop members fit) and can be turned on or off when needed. (if this is ever accepted I'm sure mc will tweak the naming of the commands or how they would work)
amlamer counter 0 (name of player)- to set the lamer counter back to zero
amlamer wait_time (player name) 5 - make them wait silenced and slept and in jail for 5 minutes
amlamer count 3 - set how many times they can lame before they are slept, silenced and teled
amlamer maincontrol_off - turn the lame system off
amlamer maincontrol_on - turn it on
amlamer ampsay,MESSAGE,1, - to change the message that is ampsay to the player when they lame and the number 1 means when they first lame this message will appear so you can customize the message after each time they lame
amlamer after_time 30 - how many minutes before the lamer counter turns back to 0
the great thing about this is with these commands it can be tweaked to fit the needs of the people in game by any council member (or kop members fit) and can be turned on or off when needed. (if this is ever accepted I'm sure mc will tweak the naming of the commands or how they would work)
Angelis- Posts : 1158
Join date : 2012-04-11
Age : 27
Location : omnipresence
Re: A thought cam to me
That already exists in default JK2. It should be enabled at AoF, unless someone mixed up the settings. Is it not enabled?Angel wrote:Well Yoda and I were lms today. We noticed that we have had huge problems with spawnkills over the months. (so this is my idea to add to twiffy)
What if we made a bubble timer were it went off in 3 seconds and you cannot shoot at people or attack and people can't attack you till the bubble wears off?
That's f**king retarded.And also put a laming thing on server like sol/ats have
were you lame 3 times and it silences and sleeps you then teles you into one of the jail cells automaticly and after 60 secs or whatever time you think it teles you back to the origin you were at when you lamed amwakes you and amsilences you again so you can talk? And if you lame twice or 1 time after 30 mins or whateevr time the lame counter sets back to 0
You can't lame at AoF. At all. Ever. Twifire has chat protection built it - if you're typing, you can't be killed. It also has saberdown protection, but the old AoFer people decided that should be turned off.
Re: A thought cam to me
mcmonkey wrote:That already exists in default JK2. It should be enabled at AoF, unless someone mixed up the settings. Is it not enabled?Angel wrote:Well Yoda and I were lms today. We noticed that we have had huge problems with spawnkills over the months. (so this is my idea to add to twiffy)
What if we made a bubble timer were it went off in 3 seconds and you cannot shoot at people or attack and people can't attack you till the bubble wears off?That's f**king retarded.And also put a laming thing on server like sol/ats have
were you lame 3 times and it silences and sleeps you then teles you into one of the jail cells automaticly and after 60 secs or whatever time you think it teles you back to the origin you were at when you lamed amwakes you and amsilences you again so you can talk? And if you lame twice or 1 time after 30 mins or whateevr time the lame counter sets back to 0
You can't lame at AoF. At all. Ever. Twifire has chat protection built it - if you're typing, you can't be killed. It also has saberdown protection, but the old AoFer people decided that should be turned off.
funny noobs seem to have no trouble killing people with chatbox on (plus its not that hard)
Angelis- Posts : 1158
Join date : 2012-04-11
Age : 27
Location : omnipresence
/AoF/ :: AoF Archive :: AoF Archives :: AoF Staff Chat :: Topic Bin
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Sat Jul 15, 2023 1:52 am by mcmonkey
» AoF is COOL
Fri Jan 25, 2019 12:46 pm by Leonardo
» FORUM EDITING LOGS
Mon Mar 19, 2018 5:49 pm by Leonardo
» Questionnare!
Sat Dec 09, 2017 11:29 am by Alta
» Current Games
Fri Aug 04, 2017 8:18 pm by Leonardo
» Pfft Sadness
Fri Aug 04, 2017 8:17 pm by Leonardo
» Instagib!!
Mon Sep 12, 2016 9:10 am by Alta
» Uber Quits Being AWOL and Returns in Style
Mon Jun 13, 2016 4:54 pm by mcmonkey
» Leo sucks. Like a lot.
Fri Mar 18, 2016 2:51 am by A-doy