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Twifire 1000
+8
Angelis
A-doy
Vader
Leonardo
Shady
Micr0
Avenger
mcmonkey
12 posters
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Re: Twifire 1000
Just thought I'd bump this up by posting the official change log from Twifire v1000 to the current version:
I'm hoping to get an official Twifire public release soon, last chance for Twiffy requests!
Command Fix: ammakeadmin supports power set 7 - power7 now loaded properly
General Fix: RAM usage lowered - strings restored to 1KB instead of 2KB
Command Fix: ammap_place random glitches removed - no more sudden unexplained failure of the command ammap_place
Command Add: amsupershield returned - spawn a group-locked shield
Command Add: amsupersentry returned - spawn a powerful group-locked turret
Command Remove: deleted note system (amaddnote,amreadnote,amdeletenote)
Command Add: amblockdeath - prevents /kill and team changes
General Fix: minor bug fixes - many small changes
CVar Add: mc_quietcvars - prevents announcement of CVar changes (EG: "Server: fraglimit changed to 20")
CVar Add: mc_customhelp_{name/desc/info} - cvars to control a custom extra slot in /amhelp
Cvar Add: mc_weaponstealing - disables force pull to take away held weapons
General Fix: ammap_save newline support - can safely save ents with lineskips (target_print ...)
CVar Add: mc_jedivmerc - modifies existing CVar g_jedivmerc to work better
File Add: defaults/admin_free.cfg - now defines which admin commands are given to any registered user (previously only jetpack) (Defaultly jetpack, rget, rgoto, whois)
File Add: defaults/credits.cfg - defines values for the new credit system
Command Change: ammap_move has new usage - Dev-Use-Only door adjustment command deleted, replaced with command to cause any entity to begin moving (like a door would)
File Add: helpfiles/JK2ded2.exe - JK2Ded with remote crash fix
File Add: new readmes - various new readmes added
General: Website (http://mcmonkey4eva.no-ip.org/twifire) - now has tons of mapmodding tutorials/info
Command Add: amdistance - measures the distance between two map points
Command Fix: amsetrank and amgivecommand unrestricted - no longer locked to player rank (Level 1's can use them on Level 7's)
Command Add: amlightning - causes lightning to strike any map location
Command Add: ammap_search - displays a list of entities within parent set that contain specified information within the trace (EG: {/ammap_search all "fire"} would list effects of env/fire, fire models, etc.)
Command Add: ammap_delent_matching - Replicates ammap_search, but deletes chosen entities.
Command Add: ammap_group_matching - Replicates ammap_search, but sends chosen entity to an entity group (for further manipulation via bygroup_#)
Command Add: amvehicle - places a player in a JKA-Style vehicle
File Add: Folder "vehicles" and all subset files - to define vehicles which /amvehicle can use
CVar Add: mc_newvotesystem - Sets the vote system to wait until the timer is down before passing or failing. When the timer hits 0, it passes if yes votes > no votes, instead of yes votes = half the number of players.
CVar Add: mc_mapvotefix - allows players to vote for any map the server has, not restricting to gametype.
General Fix: 'all' parameter for entity name - /ammap_* commands can now use this to run through every valid entity in the map.
Command Add: /amassassinate - command user 'assassinates' the chosen player.
Entity Add: mc_hurt - this entity is like trigger_hurt, but can be spawned without using a brush model (Twifire in-game mapmodding cannot use brush models)
General Fix: improved SinglePlayer map support - Many locked doors are unlocked. (Doors that lack any default trigger will receive a trigger, 'disabled' triggers are no longer possible.)
Command Add: /amafk - marks you as AFK
CVar Add: mc_afktime - time in seconds before player is automatically AFK'd
CVar Add: mc_afkisdeadtime - time in seconds for a player to be AFK before they are not counted in mc_safemap checks
CVar Add: mc_votedelaytime - time in seconds that players must wait after calling a vote before they may call another. (Admin Permission 'callvote' [7-16] bypasses this)
CVar Add: mc_showflagtime - whether to show the time a player has held the flag before capturing it in CTF
File Add: map_blacklist.cfg - list what maps cannot be callvoted.
RCON Command Add: /mcrename <player> <name> - same as /amrename, but for the server
CVar Add: mc_falltodeathdeath - whether to allow players to use /kill while falling to their death
File Remove: time2.dat - no longer needed
Command Add: /ambaz - The player becomes Baz.
CVar Add: mc_unlagged - enable/disable the "Quake3 Unlagged" system
Command Adjust: amchatcommands now has 'censor' option
CVar Add: mc_fixjumpbug - set to 1 to block a glitch in which player's are able to jump partially through a roof and grab items above the roof.
I'm hoping to get an official Twifire public release soon, last chance for Twiffy requests!
Re: Twifire 1000
You made a Twifire request/suggestion... that makes absolutely no sense.Leonardo wrote:Oh excuse me Fuhrer for just suggesting
Re: Twifire 1000
maybe a command that makes people not be able to shoot or take out there saber. like a disarming command?
Black ASSassin- Assassin Brother
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Age : 27
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Angelis- Posts : 1158
Join date : 2012-04-11
Age : 27
Location : omnipresence
Re: Twifire 1000
Black ASSassin wrote:maybe a command that makes people not be able to shoot or take out there saber. like a disarming command?
Angel wrote:or maybe an ability to disable a certain players force pool
These are both excellent ideas and I will get to work on them soon. Thank you!
Re: Twifire 1000
mcmonkey wrote:Black ASSassin wrote:maybe a command that makes people not be able to shoot or take out there saber. like a disarming command?Angel wrote:or maybe an ability to disable a certain players force pool
These are both excellent ideas and I will get to work on them soon. Thank you!
np, felt like i had to come up with atleast one good idea for twifire.
Black ASSassin- Assassin Brother
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Re: Twifire 1000
amblockweapon, amblockforce, amblockrename all added.
ALSO
179 command data-values in use.
There is room for THREE MORE.
There are 193 commands in Twifire.
I need command ideas that will use those two slots for 7 total new commands.
Exactly 200 commands total would be freakin' awesome.
(Command data-value is basically the permission for a command. If two commands share a data-value, you can /amgivecommand either one of them and you are automatically allowed to use both) (This is seen in commands like amaddhealth/amsethealth, amplaysound/amplaysound2, amterminator/amunterminator, etc.)
ALSO
179 command data-values in use.
There is room for THREE MORE.
There are 193 commands in Twifire.
I need command ideas that will use those two slots for 7 total new commands.
Exactly 200 commands total would be freakin' awesome.
(Command data-value is basically the permission for a command. If two commands share a data-value, you can /amgivecommand either one of them and you are automatically allowed to use both) (This is seen in commands like amaddhealth/amsethealth, amplaysound/amplaysound2, amterminator/amunterminator, etc.)
Re: Twifire 1000
Had idea of this: twifi has various triggers for stuff like teleports, changing speed, add/take credits etc. It has command amplayfx to play chosen effect. I had idea of a trigger for effect.
Like this e.g.: u spawn control panel, spawn a trigger and when u press Use, the trigger will activate the effect and plays it. It hit my thoughts when i was thinking of that twifi has target_speaker but doesnt have *target_playfx* or so
Well ik it may be silly idea. sorry mcmonkey if it is
Like this e.g.: u spawn control panel, spawn a trigger and when u press Use, the trigger will activate the effect and plays it. It hit my thoughts when i was thinking of that twifi has target_speaker but doesnt have *target_playfx* or so
Well ik it may be silly idea. sorry mcmonkey if it is
A-doy- Assassin Brother
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Re: Twifire 1000
how bout a command amblockchatcommand, so it blocks the player from teleing or using any of the other chat commands.
Black ASSassin- Assassin Brother
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Re: Twifire 1000
You can actually do that by default in JK2. I'll write up some info on how to do it in Twifire.Mr.Y wrote:Had idea of this: twifi has various triggers for stuff like teleports, changing speed, add/take credits etc. It has command amplayfx to play chosen effect. I had idea of a trigger for effect.
Like this e.g.: u spawn control panel, spawn a trigger and when u press Use, the trigger will activate the effect and plays it. It hit my thoughts when i was thinking of that twifi has target_speaker but doesnt have *target_playfx* or so
Well ik it may be silly idea. sorry mcmonkey if it is
Uhm... no. Silence him if it gets to be a problem.how bout a command amblockchatcommand, so it blocks the player from teleing or using any of the other chat commands.
Also, check the http://mcmonkey4eva.no-ip.org/twifire Twifire website - I added example usages to all the ammap_place items + how to use the new mc_door entity (a fully working .md3 model door!) --- and also how to add an effect like Yoda described above.
Also, /amaddeffect now makes a "mc_effect" and /amaddmodel makes a "mc_model"
Re: Twifire 1000
Sweet, thankyou
A-doy- Assassin Brother
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Re: Twifire 1000
Did some slight changes, correction of earlier post:
mcmonkey wrote:
178 command data-values in use.
There is room for FOUR MORE.
There are 194 commands in Twifire.
I need command ideas that will use those four slots for 6 total new commands.
Exactly 200 commands total would be freakin' awesome.
Re: Twifire 1000
Actually, it appears I've miscountedLeonardo wrote:Only 6 more commands to add then...
Come on people, gimme some ideas! Even if you think I'm going to call it stupid - which is likely - post it anyway!
New commands: ampunch (open for all) and amworship (admin only)
And recorrection of above:
(I could potentially free up a free slots by combining things like amslap and amslap2...)177 command data-values in use.
There is room for FOUR MORE.
There are 189 commands in Twifire.
I need command ideas that will use those four slots for 11 total new commands.
Exactly 200 commands total would be freakin' awesome.
Re: Twifire 1000
Wellp
/amalta - blocks amassassinate
/amkillz - Records number of wins and losses (Doesn't get resetted once the player leaves)
/amwin - Emote to celebrate Win.
/amalta - blocks amassassinate
/amkillz - Records number of wins and losses (Doesn't get resetted once the player leaves)
/amwin - Emote to celebrate Win.
Re: Twifire 1000
You got that from the Skype chatgroup. You can only block assassinate and such if you outrank the attacker. (a command for that is a bit illogical)Venge wrote:/amalta - blocks amassassinate
I /could/ implement account kill/death tracking... but... mehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... and that wouldn't work as a command, it'd have to be something that's on or off (and, I guess, a command to check your k/d)/amkillz - Records number of wins and losses (Doesn't get resetted once the player leaves)
Do you know about /amdoemote? It let's you do an emote by number like /amdoemote me 100 - experiment with that a bit, if you find an emote that seems to be a "win celebration" or anything else special, tell me the # and I'll add it./amwin - Emote to celebrate Win.
Re: Twifire 1000
/amshock2 - we know what amshock does, amshock2 cld do this: the same as amshock + knockback like when u are hit with electric current. The knockback applies when someone touches/attacks some1 with amshock2 on
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Re: Twifire 1000
Mr.Y wrote:/amshock2 - we know what amshock does, amshock2 cld do this: the same as amshock + knockback like when u are hit with electric current. The knockback applies when someone touches/attacks some1 with amshock2 on
I'm telling you Mc, amstorm is a golden idea
Re: Twifire 1000
Venge wrote:I vote yes for amstorm.
Angelis- Posts : 1158
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Re: Twifire 1000
yes ^^Venge wrote:I vote yes for amstorm.
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